Be cautious providing your Minecraft username and password to less popular launchers!Įach modpack runs on different versions of Minecraft (for example, 1.7, 1.10, 1.12, 1.16 etc). This is safe when using reputable launchers such as CurseForge or FTB. Note that you will typically have to login with your real Minecraft username and password. You simply pick a pack from the list and it automatically installs the pack for you. The launchers make it very easy to play modpacks. The Twitch desktop app used to be a popular way to play modpacks, but this has been replaced by the Overwolf launcher. I recommend using the Feed The Beast (FTB) Launcher when playing modpacks made by FTB (a group of people that make modpacks) or the Curseforge/Overwolf launcher for other modpacks. Since modpacks are not included with the base game of Minecraft, you will have to download third-party launchers or manually install mod files. As you can see, the pack you pick is very important and will determine the type of game you play. In other packs, you might face fierce dragons in the main world. For example, in a skyblock pack there is no land in the game and you have to build on a floating island. I'll see if I can set up a poll.There are tons of cool modpacks that you can play in Minecraft, but you might be wondering: What is the best Minecraft modpack to play in 2023?Įvery modpack has different objectives and gameplay. A uranium block would merely cost 9*uranium ore. Most of the modular force field blocks are very complex as well.Īll crafting, and running items through machines, must not increase the EMC value at all. Some of the others are even more complicated, e.g., a single low voltage solar panel or even a high voltage one. This would require the player to build a system whereby items are generated in a condenser, sent to an extractor, then sent to an automatic crafting table and then, finally, sent to a chest to store the uranium blocks in. Using the uranium block as an example, the single EMC conversion would be equivalent to creating 9 uranium ore from EMC, then putting each one through an extractor, and then crafting them. Unless of course, they do.Ĭurrently, most mods have some raw materials with EMC values and that's it. The main problem is, you're skipping out on multiple steps of crafting and smelting, and I don't think everyone is going to want to people who focus solely on EE to have an easy time in IC2. Good idea anyway! I especially love the Chain Armour and Snow (and Sponge I suppose). I don't care, but you seem to have spent quite some time on it. We aren't a PvP server where people fight, and I frequently donate stacks of Red Matter or whatever to people who ask - who're 'exploiting my EMC flowers'. Well, why? If you know of an exploit and feel it's too exploitive to use, you don't. Point is, you seem to be struggling (so to say) with balancing EMC values. Well, why would I? I really don't care whether it's possible or not, but that isn't the point. Not because they are exploits, but because. I personally have never used them, and I can't say that at some point into the very far future I'd like to set up such machines. On the other hand, I could just set up Condensers with all the materials I need to craft something, and put an Crafting Table MK3 next to it, so I suppose the trouble of calculating everything out isn't worth it. Yeah yeah, 'cheating', but then you might as well disable Condensers and Collectors. I was about to suggest some items, but then I read your list. Here is my suggested list of items to have emc values: If anyone has any suggestions for items to add, or reasons not to add some of these, post away. For the reasons above, this is why I would suggest things like ores, not having emc values. Adding this emc value would make these items not as useful anymore. So then, you would think, why not make the ore 4096 to take this into account? Well, you either need an RM furnace or a macerator to do this, one requires you to have done some IC2 stuff, and the other is a very high end EE block. This is a problem since it would create a very efficient and overpowered machine, just like the OP Machines from the previous map. However, using the ore in a macerator yields 2 gold dust, which has a combined emc total of 4096, with this, you could then make 2 gold ore, which would then go to make 4 gold ore and so on. For example, I could make it so that gold ore is worth 2048 emc, then, you could make gold ingots from it without needing to smelt it. One thing to remember when giving items emc values, is how it's all about the equivalence of items. I am going to be installing on the tekkit server, which, among exploit fixes and general server improvements, includes the ability to both change the EMC of items, and add emc to items which didn't have it in the first place.
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